Book One Illustrations Updated

I have started working on the text for Book Two. I am not yet sure whether I will wait and post the whole book at once as I did with Book One, or whether I might post it serially. In the meantime, I am continuing with the illustrations for Book One. I am posting the new material first, then underneath that you will see the whole illustrated portion of the book so far.

Ideas. When you are thinking about it, imagining it, as opposed to doing it. If you think that every time you strike your enemy, they would strike back a little stronger, and that would keep happening until you were striking as hard and with as much as you possibly could, then the logical thing to do would be to just hit as hard as you can the first time, and put an end to it quickly. But in real life, it’s not that simple. You have physical restrictions, in where your forces are, in what the land is like – mountains or rivers or forests might be in your way.

Chance also plays a crucial role. Things happen that you don’t expect. The weather changes. An ally switches sides, or decides to stay neutral. With the best planning in the world, you will still always be at the mercy of chance. It is unavoidable in war. You are always gambling to some degree.

You also have limits based on what the point of the war is. Your government decides this, your King or President or Congress or Parliament. This political goal will determine what your military goal is, and how much effort it is worth. You must never forget this part, because war is just a continuation of policy. Yes, Otter?

-What’s ‘policy’ mean?

Policy is what your government believes, its goals and ideas. Sometimes it can get what it wants by negotiation, discussion, trade. Sometimes it can’t, and then it might decide to go to war to get it. War can have an effect on policy, but policy is always the key influence.

There is one more idea I think will help you understand what war is, before we move on to other factors: there are three main elements that work together in different ratios: 1) emotion, or passion – the feelings of violence or enmity, which belong to the people; 2) the realm of chance and probability, which belongs to the commander and his forces, and where there is room for creativity; and 3) the subordination of all to policy, which belongs to the government and which allows the actions of war to be ruled by reason. Different parts of this trinity will be stronger at different times, but you cannot understand – or even discuss – war without understanding the roles that all three play.

———

Guten Morgen, Class! For our first lesson, we will talk about what war is, why we go to war, what we get from war, what some of its primary characteristics are, and a little of what it takes to be successful in war.

War is the use of force – Yes, Otter?

-What’s ‘force’ mean?

Violence, threat of violence, physical advance on territory, etc. – use of force to make the enemy do our will, to make him do what we want him to do. The aim is to disarm the enemy, to – Yes, Otter?

-What’s ‘disarm’ mean?

It is to make it so he cannot strike back at us. In war, you place your effort against the enemy’s resistance – Yes, Otter?

-What’s ‘resistance’ mean?

His resistance is both the men and resources he has – please save your questions! – and how much he wants to resist. War does not just happen out of nowhere, and it does not happen on a perfect chessboard. Your resources will nearly always be spread out, trees and mountains and rivers in your way. Even if you want to, you will not likely be able to use all of your resources at once….Yes, Otter?

-What are ‘resources?’

Your resources are made up of your fighting forces – your men – and the country, the land and the people and things on it. In war, the result is never final. Things can always change. And things are different in theory than they are in reality. Yes, Otter?

-What’s ‘theory’ mean?

 

Ideas. When you are thinking about it, imagining it, as opposed to doing it. If you think that every time you strike your enemy, they would strike back a little stronger, and that would keep happening until you were striking as hard and with as much as you possibly could, then the logical thing to do would be to just hit as hard as you can the first time, and put an end to it quickly. But in real life, it’s not that simple. You have physical restrictions, in where your forces are, in what the land is like – mountains or rivers or forests might be in your way.

Chance also plays a crucial role. Things happen that you don’t expect. The weather changes. An ally switches sides, or decides to stay neutral. With the best planning in the world, you will still always be at the mercy of chance. It is unavoidable in war. You are always gambling to some degree.

You also have limits based on what the point of the war is. Your government decides this, your King or President or Congress or Parliament. This political goal will determine what your military goal is, and how much effort it is worth. You must never forget this part, because war is just a continuation of policy. Yes, Otter?

-What’s ‘policy’ mean?

Policy is what your government believes, its goals and ideas. Sometimes it can get what it wants by negotiation, discussion, trade. Sometimes it can’t, and then it might decide to go to war to get it. War can have an effect on policy, but policy is always the key influence.

There is one more idea I think will help you understand what war is, before we move on to other factors: there are three main elements that work together in different ratios: 1) emotion, or passion – the feelings of violence or enmity, which belong to the people; 2) the realm of chance and probability, which belongs to the commander and his forces, and where there is room for creativity; and 3) the subordination of all to policy, which belongs to the government and which allows the actions of war to be ruled by reason. Different parts of this trinity will be stronger at different times, but you cannot understand – or even discuss – war without understanding the roles that all three play.

3 thoughts on “Book One Illustrations Updated

  1. This is great, but could you make an index somewhere? It’s a pain to try to find the earlier chapters to read them in order. Or do we just have to wait for the book to come out for that luxury? Thanks!

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